The Details concerning the mechanics. Devlog week 1
Grama With A Banana » Devlog
for this week working on our game, I didn't particularly have a specified goal besides discussing with my team about how the mechanics for the game would work and trying to polish up any thoughts we had regarding such. I believe I, and when I say I, I mainly mean we, did accomplish that goal as we talked a lot about how the game should play. Now for next week, I will be trying to make a flow chart basically of our finalized mechanics on Mirro to help better help us visualize the game and whatnot.
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Grama With A Banana
When life hits you with boredom, you hit life with a face full of potassium.
Status | In development |
Author | Linda Adorno |
Genre | Action |
Tags | 2D, Female Protagonist, High Score, Pixel Art, Singleplayer, Sprites, Top-Down, Top down shooter, Unity |
More posts
- Final Update - discussing the build history in this postMay 19, 2021
- Change of Plans, We've got a map!Apr 14, 2021
- The making of UI and more improvementsApr 14, 2021
- more soundsApr 14, 2021
- Police are in the area!Apr 07, 2021
- Added a pedestrianApr 06, 2021
- "Designer" Devlog week 2Mar 22, 2021
- Movement system done right!Mar 22, 2021
- Last week's devlogMar 22, 2021
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